Concepts
There are no secrets to success. It is the result of preparation, hard work, and learning from failure.
Colin Powell
Concepts
Concepts
Concepts
Curriculum
Curriculum
1. What is technology
1. What is technology
- Why teach about technology?
- How do children view technology
- Cultural interrelationship with technology
- Rationale and aims
2. Discipline and General Capabilities
2. Discipline and General Capabilities
- ICT vs Digital Technologies
- Computational Thinking
- Critical and Creative Thinking vs Design and Technologies
- Design Thinking
3. Knowledge and Understanding, Processes and Production, Thinking Skills
3. Knowledge and Understanding, Processes and Production, Thinking Skills
- Systems Thinking
- Futures Thinking
- Strategic Thinking
- Creating solutions
4. Timings and progression
4. Timings and progression
- Subjects
- Bands
- Strands
- Time Allocations
Content
Content
1. Digital Technologies
1. Digital Technologies
- DT Scope and Sequence
- DT Knowledge and Understanding
- DT Processes and Production Skills
- DT Solutions
2. Design and Technologies
2. Design and Technologies
- D&T Scope and Sequence
- D&T Knowledge and Understanding
- D&T Processes and Production Skills
- D&T Solutions
3. Digital Technologies Content Descriptors
3. Digital Technologies Content Descriptors
- Sequence of Content DT by band
- Scope and Sequence Example Year 3-4
- Example Activities
4. Design and Technologies Content Descriptors
4. Design and Technologies Content Descriptors
- Sequence of Content D&T by band
- Types of Solutions
- Example Activities
Pedagogy
Pedagogy
1. Learning Theories
1. Learning Theories
- Behaviourism, Constructivism, Cognitivism
- Activity Based Learning and Project Based Learning
- Teacher and Student Centred Learning
- Intrinsic and Extrinsic Motivation
2. Mindsets
2. Mindsets
- Innovation and Adoption
- Growth Mindset
- Play Based Learning
- Gender Bias
3. Activity Based Learning
3. Activity Based Learning
- Elemental Learning Design Model
- Collaboration
4. Project Based Learning
4. Project Based Learning
- Moonshot Thinking
- Project Examples
- Challenge Based Learning
Strategic, Futures & Systems Thinking
Strategic, Futures & Systems Thinking
1. Critical and Creative Thinking
1. Critical and Creative Thinking
- Enquiring
- Generating
- Reasoning
- Reflecting
2. Strategic Thinking
2. Strategic Thinking
- Entrepreneurial Thinking
- Collaboration
- Growth Mindset/Moonshot Thinking
- Project Management
3. Futures Thinking
3. Futures Thinking
- Trends
- Forecasting
- Backcasting
- Scenarios
4. Systems Thinking
4. Systems Thinking
- Change Over Time
- Connection Circles
- Stock and Flow models
- Simulations
Computational & Design Thinking
Computational & Design Thinking
1. Design as a way of thinking
- ZPD and Flow
- Design Processes
- Decomposition
2. Design Thinking as a problem solving process
- Design Thinking approaches
- Types and Contexts for Designed Solutions
- Design Challenges
3. Computation as a way of thinking
- Papert and Mindstorms
- Wing and problem solving
4. Computational Thinking as a problem solving process
- abstraction
- ladder of abstraction
- data thinking (data collection (properties, sources and collection of data), data representation (symbolism and separation) and data interpretation (patterns and contexts))
- algorithmic thinking (specification (descriptions and techniques), algorithms (following and describing) and implementation (translating and programming)
- flowcharts
- digital systems (hardware, software, and networks and the internet)
- Interactions (people and digital systems, data and processes) and impacts (sustainability and empowerment).
Information Solutions
Information Solutions
1. Data Collection
- Data Logging
- Synchronization
- Granuality
- Compression
2. Data Representation
- Characteristics
- Properties
- Patterns
- Encoding
3. Geospatial Data
- Maps
- Geographic Databases
- Location Awareness
- Triggers
4. Data Security
- Acceptable Use
- Cryptography
- Cyber-attacks
- Hacking