Curriculum
Do not confine your children to your own learning, for they were born in another time
Chinese Proverb
Week 1 Curriculum
In our first session, we will explore the Australian Curriculum: Technologies, with a focus on the Digital Technologies subject in Bands 7-8 and 9-10; and look at the scope of Digital Technologies activities and project solutions for the junior secondary classroom.
Readings
Why Digital Technologies?

Digital Technologies Curriculum
www.australiancurriculum.edu.au/f-10-curriculum/technologies/
Minimum hours
Minimum hours for teaching, learning and assessment for the Australian Curriculum Technologies are:
Years 7 & 8
at least 74 hours per year where there are 37 teaching weeks available in the year
at least 80 hours per year where there are 40 teaching weeks available in the year.
Year 9
at least 37 hours per year per Technologies subject where there are 37 teaching weeks available in the year
at least 40 hours per year per Technologies subject where there are 40 teaching weeks available in the year.
Year 10
at least 35 hours per year per Technologies subject where there are 35 teaching weeks available in the year
at least 38 hours per year per Technologies subject where there are 38 teaching weeks available in the year.
ACARA Sequence of Content

Sequence of achievement
By the end of Year 8
Students explain how social, ethical, technical and sustainability considerations influence the design of innovative and enterprising solutions to meet a range of present and future needs.
They explain how the features of technologies influence design and production decisions.
Students make choices between different types of networks for defined purposes.
Students explain a range of needs, opportunities or problems and define them in terms of functional requirements and constraints.
They collect, authenticate and interpret data from a range of sources to assist in making informed judgements.
Students generate and document in digital and non-digital form, design ideas for different audiences using appropriate technical terms, and graphical representation techniques including algorithms.
They independently and safely plan, design, test, modify and create a range of digital solutions that meet intended purposes including user interfaces and the use of a programming language.
They plan, document and effectively manage processes and resources to produce designed solutions.
They develop criteria for success, including innovation and sustainability considerations, and use these to judge the suitability of their ideas, solutions and processes.
Students use appropriate protocols when collaborating, and creating and communicating ideas, information and solutions face-to-face and online.
Students distinguish between different types of networks and defined purposes.
They explain how text, image and audio data can be represented, secured and presented in digital systems.
Students plan and manage digital projects to create interactive information. They define and decompose problems in terms of functional requirements and constraints.
Students design user experiences and algorithms incorporating branching and iterations, and test, modify and implement digital solutions.
They evaluate information systems and their solutions in terms of meeting needs, innovation and sustainability.
They analyse and evaluate data from a range of sources to model and create solutions.
They use appropriate protocols when communicating and collaborating online.
Sequence of achievement
In addition, by the end of Year 10
Students explain the control and management of networked digital systems and the security implications of the interaction between hardware, software and users.
They explain simple data compression, and why content data are separated from presentation.
Students plan and manage digital projects using an iterative approach. They define and
decompose complex problems in terms of functional and non-functional requirements.
Students design and evaluate user experiences and algorithms.
They design and implement modular programs, including an object-oriented program, using algorithms and data structures involving modular functions that reflect the relationships of real-world data and data entities.
They take account of privacy and security requirements when selecting and validating data.
Students test and predict results and implement digital solutions.
They evaluate information systems and their solutions in terms of risk, sustainability and potential for innovation and enterprise.
They share and collaborate online, establishing protocols for the use, transmission and maintenance of data and projects.