Digital Technologies Workshops

Each year Dr Zagami organises and conducts free workshops for teachers on the Digital Technologies curriculum, supported by a Google CS Educator PD grant (previously CS4HS grants), the Gold Coast chapter of the Queensland Society for Information Technology in Education (QSITE), and the Gold Coast Griffith University Teacher Education Advisory Group (TEIAG).

2018 Digital Technologies Workshops

In 2018 the Digital Technologies Workshops involve three 4 hour workshops each for up to 100 teachers in three different year bands - Years K-4, Years 5-6, and Years 7-10.

All workshops will be held at Griffith University's Gold Coast campus in room 1.09 of the Arts and Education 1 building (G30) on Saturday afternoons from noon to 4pm.

The 2018 workshop for Primary Education Years K-4 will be held from Noon to 4pm on the 1st of September at Griffith University, Gold Coast campus. This year the focus will be on robotics.

The 2018 workshop for Primary Education Years 5 & 6 will be held from Noon to 4pm on the 8th of September at Griffith University, Gold Coast campus. This year the focus will be on drones.

The 2018 workshop for Secondary Education Years 7-10 will be held from Noon to 4pm on the 15th of September at Griffith University, Gold Coast campus. This year the focus will be on manipulables.

Workshops will be held in lecture theatre 1.09 and seminars rooms 1.11, 1.12, 1.13, 1.18, and 1.17.

Registration is through Eventbrite.

A catered light lunch (Pizza (including vegetarian) and Softdrink/Water) will be available from 11:30 am prior to the workshop.

University Internet access will be available for the workshop and participants are encouraged to bring personal digital devices (Laptops/tablets) and cameras.

Free event parking will be available for the workshop. The Gold Coast Tram travels to the university, several bus lines, and bike racks are available outside the building.

Link to Facebook Page

2017 Digital Technologies Implementation Workshop

In 2017 the Digital Technologies Implementation Workshop involved a 15 hour F-10 Professional Development program for 120 teachers to plan for and teach the Digital Technologies curriculum in 2018, conducted in five three-hour weekend sessions, with an online course providing a supporting community of practice, resource sharing and activity extension between sessions.

The aim of the program was to meet the immediate focus of teacher interest in preparing Digital Technology courses in 2018, and explore what is possible through the Digital Technologies curriculum while extending available pedagogical approaches to include student directed project based learning (PBL).

The course addressed all years levels from Foundation (Prep) to year 10.

Sessions were held on five Saturdays from 1pm to 4pm at the Griffith University Gold Coast campus in the G30 and G31 Arts and Education buildings.

The course was supported by the Teacher Education Industry Advisory Group (TEIAG) of Griffith University, the Gold Coast chapter of the Queensland Society for Computers in Education (QSITE), and sponsorship from Google means there is no charge (however parking on campus is $6 per day using the internal Paystay code of 42171998 or paybyplate permit machine code of 71998).

Numbers were capped at 120 participants with registration on a first-come basis.

Learning objectives

  1. Capacity to develop Scope and Sequence structures of learning activities to meet curriculum goals of a specific Australian Curriculum band for the Digital Technologies Subject;
  2. Capacity to implement Project Based Learning approaches to teaching the Digital Technologies Subject which meets curriculum goals of a specific Australian Curriculum band;
  3. Ability to teach a range of Thinking Skills through Digital Technologies (Moonshot Thinking, Entrepreneurial Thinking, Managerial Thinking, Critical Thinking, Creative Thinking, Futures Thinking, Systems Thinking, Computational Thinking, Design Thinking);
  4. Knowledge of a range of Coding Activities and Solutions (Languages, Apps, Websites, Games, Artificial Intelligence);
  5. Knowledge of a range of Robotic Activities and Solutions (Inputs, Automation, Robotic Arms, Mobile Robotics, Drones); and
  6. Knowledge of a range of Information Solutions (Data Logging, Data Representation, Geospatial Data, Data Security, Wearables),

Learning format and agenda

Five 3 hr F2F sessions (1hr lecture/2 hr practical):

  1. 15 Jul Workshop 1: Developing Scope and Sequence structures of learning activities to meet curriculum goals and Project Based Learning approaches to teaching the Digital Technologies Subject;
  2. 22 Jul Workshop 2: Teaching Thinking Skills through Digital Technologies (Moonshot Thinking, Entrepreneurial Thinking, Managerial Thinking, Critical Thinking, Creative Thinking, Futures Thinking, Systems Thinking, Computational Thinking, Design Thinking);
  3. 29 Jul7 Workshop 3: Coding Activities and Solutions (Languages, Apps, Websites, Games, Artificial Intelligence);
  4. 5 Aug Workshop 4: Robotic Activities and Solutions (Inputs, Automation, Robot Arms, Mobile Robots, Drones); and
  5. 12 Aug Workshop 5: Information Solutions (Data Logging, Data Representation, Geospatial Data, Data Security, Wearables)