Technologies Education

2013EDN Years P to 6

7059EDN Years 7 to 10

7060EDN Years 11 and 12

7134EDN Masters Studies

Working Draft - Course Available Tri-Semester 2, 2018

Technologies Education

Learning@Griffith

PD Workshops

simSchool

Log of Learning Activities

Portfolio of Learning

Curriculum

Content

Pedagogy

Strategic, Futures & Systems Thinking

Computational Thinking

Design Thinking

Coding Solutions

Automation Solutions

Information Solutions

Engineering Solutions

Food Technologies Solutions

Assessment

Course Overview

2013EDN Technologies Education is a course of study at Griffith University for undergraduate students undertaking a Bachelor of Education and the Primary Education major. This course prepares students to teach the Technologies Learning Area that includes the Design and Technologies and the Digital Technologies subjects for years Preparation to Year 6 in Primary Schools.

Course Structure

Each week students will attend a one hour lecture and a two hour tutorial that focus on practical activities and simulated teaching using game based learning. Off campus tutorial learning is not supported and students will need to attend to gain full benefit from the course and complete all assessment activities.

Between lectures and tutorials, you will be expected each week to read notes, synthesise summaries, prepare lesson plans, reflect on tutorials, and complete quizzes.

In addition, students may contribute to three, four hour Saturday (1st, 8th, and 15th of September) PD workshops to gain experience in teaching Digital Technologies.

PD Workshops

simSchool

Weekly Activities

Lecture

Notes

Lecture Synthesis

Quiz

Tutorial

Tutorial Reflection

Each week you will be provided with a series of activities to support your developmental learning of how to teach the Technologies learning area. One of your assessment tasks is to complete a Log of Learning Activities that will automatically build a record of your successful completion of these activities. Completion is the key aspect of this assessment, if you do the activity, you add to your marks for the Log of Learning Activities, if you do not do the activity, you do not get the marks. The course and learning activities are also designed to build your capacity to teach the Design and Technologies and Digital Technologies subjects, and this will be assessed at the end of the course by a Portfolio of Learning comprising the best lesson plans you have developed during the course. The more lectures and tutorials you attend, the more concepts, ideas, practice, and feedback you will have on your ability to do this.

The six main activities each week involve: 1. attending or viewing the lecture; 2. reading the course notes and engaging with online activities and resources; 3. summarising and synthesising what you have learnt; 4. completing a quiz to see what you have learnt; 5. preparing lesson plans and attending tutorials to share these lesson plans and receive peer feedback; and 6. reflecting on what you have learnt during the tutorials.

Lecture Activities

Lecture

Live Streaming

NAO

Mobile Devices

Kahoot!

Neural Feedback

Each week you are expected to attend or view the course lecture held on Thursdays from 11 am to 11:50 am in Building G30 Room 1.15. The lectures will be recorded and live streamed, but there will be activities, games, and demonstrations that can only best be experienced through live attendance. Lectures will be presented by NAO, a humanoid robot, assisted by your course lecturer, Dr Zagami. We will be making use of interactive activities during the lectures and you should attend with a personal digital device (Laptop, Tablet or Mobile) that can access the internet. Kahoot! will be the main app used, and it will assist if this is installed on your tablet or mobile phone. Kahoot! can also be accessed via the web on devices and laptops. Students may also volunteer to have their brain activity monitored and displayed during lectures. After your lecture, there will be additional online notes available on the course website to assist you in understanding the concepts presented, and each week you will create a summary that synthesises what you have learnt and submit this online (counting towards your Log of Learning Activities assessment), then you should complete the online quiz for the week (counting towards your Log of Learning Activities assessment).

Tutorial Activities

Share Lesson Plans

Peer Feedback

Simulate using simSchool

Design & Technologies Activities

Digital Technologies Activities

360 VR Video

Each week you are also expected to attend a two hour course tutorial held on Thursdays or Fridays in Building G31 Room 2.15 or 2.07 (in weeks 10 and 11 when you will need closed shoes). The tutorials may be recorded using 360 Degree Virtual Reality video for later review but you will need to attend to fully participate in all activities required for assessment. Each week (after the first) prior to your tutorial, you will prepare one lesson plan for Digital Technologies and one for Design and Technologies (both counting towards your Log of Learning Activities assessment), in tutorial you will share these lesson plans and provide each other with feedback (counting towards your Log of Learning Activities assessment), then you will simulate your lessons using simSchool (counting towards your Log of Learning Activities assessment), and then we will explore a range of classroom activities, pedagogies and technologies that can be used to teach Design and Technologies and Digital Technologies and provide stimulus for your next weeks lesson plans. After your tutorial you will conduct a reflection on what you learnt (counting towards your Log of Learning Activities assessment) so you are encouraged to take notes, photographs and video to assist in your reflection.

Assessment

Assessment in the course is designed to assist your learning and is integrated into this process. If you engage with the provided activities throughout the course, there should be little additional 'assessment' to complete, as the level of your achievement of course learning outcomes will have been assessed through these processes. You will have produced a Log of Learning Activities and have a large set of lesson plans from which to select your four best for a Portfolio of Learning by the end of the course. The trade off is the expectation that you engage continuously with the learning activities in the course.

Learning Log

Log of Learning Activities

Completed each week, final activities by 4 October 2018

In this assessment task, you will progressively complete a Learning Log recording your completion of Design and Technology and Digital Technologies activities during the course. Activities include lecture summaries, lesson plans, peer feedback, tutorial reflections, and quizzes, and are completed progressively throughout the course. The purpose of the assessment task is for you to engage with a series of activities online or in tutorials that demonstrate your understanding of the content and processes in technologies learning. Weekly activities must be completed during the associated week.

Log of Learning Activities

Technologies Portfolio

Portfolio of Learning


Submitted for assessment by 8 October 2018

In this assessment task you will develop a portfolio of Design and Technology and Digital Technologies lesson plans developed during the course. The purpose of the assessment task is for you to demonstrate your ability to develop learning activities and teach the Technologies learning area.

Portfolio of Learning

Welcome

Welcome to Technologies Education! NAO and Dr Zagami are looking forward to meeting with you as you prepare to teach the Technologies Learning Area. You can find out everything you need to know about Dr Zagami on this website, but with over a hundred of you studying this course, Dr Zagami and NAO have a much harder time getting to know each of you. To assist in this, please complete an introduction by text, photograph, audio or video clip, so get creative using Padlet. Try some out, you can delete drafts. In your introduction let us know who you are and share an example from your own learning related to Design and Technology and one related to Digital Technologies. It also counts towards your Log of Learning Activities assessment if submitted by the end of week 2.

Weekly Summary

Week 1

Curriculum


Curriculum

Week 2

Content


Content

Week 3

Pedagogy


Pedagogy

Week 4

Strategic, Futures & Systems Thinking


Strategic, Futures & Systems Thinking

Week 5

Computational Thinking


Computational Thinking

Week 6

Design Thinking


Design Thinking

Week 7

Coding


Coding Solutions

Week 8

Automation


Automation Solutions

Week 9

Information


Information Solutions

Week 10

Engineering


Engineering Solutions

Week 11

Food Technologies

Monitoring and watering plants / Farming Sims / Weather Monitoring / Nutritional Analysis (SCIO)

Food Technologies Solutions

Week 12

Assessment


Assessment


Task 1


Assignment 1 due (Monday 9am)

Log of Learning Activities


Task 2


Assignment 2 due (Monday 9am)

Portfolio of Learning

Demonstrate knowledge and understanding of the key concepts in Technologies education

Create design challenges and computing challenges appropriate for the different learning levels

Use creative design processes to investigate and solve real-world problems

Create resources and environments that will assist in teaching Technologies education in schools

Develop engaging and flexible learning experiences in project based, student centred, ICT enhanced environments


Planning for the development of Thinking skills F-10

Personal capability development to teach the Technologies learning area

Use of C2C Technologies and other resources to develop confidence

Support networks, professional development, and further educational opportunities

Unpacking the details of the Digital Technologies curriculum

Approaches to teaching the Digital Technologies curriculum

Unpacking the details of the Design and Technologies curriculum

Approaches to teaching the Design and Technologies curriculum

Learning about systems thinking ourselves

Dynamic system models and tracking change over time

Causal loops and Connection Circles

Solving problems with systems thinking and simulations

Integration into project based learning

Introduction to design thinking

Learning about design thinking ourselves

Design processes, products, services and environments

Creativity and innovation, failure and resilience

Entrepreneurship education

Solving problems with design thinking

Integration into project based learning

Introduction to Computational Thinking

Learning about computational thinking ourselves

Abstraction and Systems Thinking

Data collection, representation and presentation

Specification, algorithms and implementation

Digital systems, implications and impacts

Solving problems with computational thinking

Integration into project based learning

Introduction to strategic thinking

Learning about strategic thinking ourselves

Risk-taking, goal setting and strategic planning

Leadership and project management

Entrepreneurship education

Solving problems with strategic thinking

Integration into project based learning

Introduction to futures thinking

Learning about futures thinking ourselves

Future possibilities and environmental scans

Trend and pattern analysis

Visioning, back casting and creating futures scenarios

Solving problems with futures thinking

Integration into project based learning