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Zagami's Zeitgeist
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  • Persona (Dr Zagami)
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      • QSITE Gold Coast
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      • Creativity 2019 Conference
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      • Gold Coast Schools Digital Technologies Awards
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    • Current Studies
    • Educational Technologies
      • 2018 Australian Trends
        • Stage 1
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        • Stage 4
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      • Educational Automation
      • Neural Interfaces
    • Educational Gaming
      • Serious Play
      • Teaching Simulation
    • Computer Science Education
    • Concept Development
  • Praxis (Teaching)
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      • Curriculum
    • Digital Technologies
      • Curriculum
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      • Content
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    • Researching Educational Technologies
      • History
      • Research
      • Pedagogies
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      • Delphi Studies
      • Consensus Analysis
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      • Case Study Analysis
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      • Delphi Study
      • Case Study
    • Creating Educational Technologies
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      • Change Research
      • Change Design
      • System Analysis
      • System Design
      • System Modelling
      • System Simulation
        • Example
      • Policy Scoping
      • Policy Analysis
      • Policy Development
      • Transformation Planning
      • Change Management
      • Portfolio Presentations
      • Design-Based Research Proposal
      • Systems Simulation
      • Organisational Policy
      • Transformation Plan
    • PD Digital Technologies
      • Digital Technologies Workshops
        • K-4 Robotics
        • 5-6 Drones
        • 7-10 Manipulables
    • PD ICT & Educational Technologies
    • Higher Degree Research
      • Research Philosophy
      • Systematic Literature Reviews
  • Funcktionslust (Interests)
    • Pedagogy (Teaching)
    • Forschung (Research)
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    • Ludus (Play, Games, Sport)
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  • More
    • Home
    • Persona (Dr Zagami)
    • Bellwether (Service)
      • Outreach
        • QSITE Gold Coast
        • EducateIT
        • Creativity 2019 Conference
        • Creativity 2021 Conference
        • EducateIT 2022 Conference
        • Gold Coast Schools Digital Technologies Awards
      • 2023 Service
      • 2021/22 Service
      • 2019/20 Service
      • 2017/18 Service
      • Pre 2017 Service
    • Theora (Research)
      • Current Studies
      • Educational Technologies
        • 2018 Australian Trends
          • Stage 1
          • Stage 2
          • Stage 3
          • Stage 4
          • Stage 5
          • Stage 6
        • Educational Automation
        • Neural Interfaces
      • Educational Gaming
        • Serious Play
        • Teaching Simulation
      • Computer Science Education
      • Concept Development
    • Praxis (Teaching)
      • Technologies Education
        • Curriculum
      • Digital Technologies
        • Curriculum
        • Content
        • Pedagogy
        • Technologies
        • Assessment
        • Research
        • Policy
        • Review
      • Digital Solutions
        • Curriculum
        • Research
        • Content
        • Pedagogy
        • Technologies
        • Assessment
        • Task 1 Critical Analysis and Evaluation
        • Task 2 Planning and Assessment
      • Researching Educational Technologies
        • History
        • Research
        • Pedagogies
        • Trends
        • Predictions
        • Analysis
        • Consensus Research
        • Delphi Studies
        • Consensus Analysis
        • Case Study Research
        • Case Study Analysis
        • Case Study Presentations
        • Self Study
        • Futures Study
        • Delphi Study
        • Case Study
      • Creating Educational Technologies
      • Transformational Educational Technologies
        • Change Research
        • Change Design
        • System Analysis
        • System Design
        • System Modelling
        • System Simulation
          • Example
        • Policy Scoping
        • Policy Analysis
        • Policy Development
        • Transformation Planning
        • Change Management
        • Portfolio Presentations
        • Design-Based Research Proposal
        • Systems Simulation
        • Organisational Policy
        • Transformation Plan
      • PD Digital Technologies
        • Digital Technologies Workshops
          • K-4 Robotics
          • 5-6 Drones
          • 7-10 Manipulables
      • PD ICT & Educational Technologies
      • Higher Degree Research
        • Research Philosophy
        • Systematic Literature Reviews
    • Funcktionslust (Interests)
      • Pedagogy (Teaching)
      • Forschung (Research)
      • Sub Rosa (Military Service)
      • Wanderlust (Travels)
      • Wildnis (Outdoors)
      • Ludus (Play, Games, Sport)
      • Genealogy (Family History)
      • Theology (Beliefs)
      • Haustiere (Pets)
      • Sapience (Wisdom)
      • Symposia (Conferences)
      • Afflatus (Inspiration)
      • Cosmology (Astronomy)
      • Kriegsspiel (Gaming)
      • Novellus (Fiction)
      • Proverbs (Quotes)
      • Jocosity (Humour)
      • Salute (Health)
      • Carrozzone (Caravan)

Updates

the_value_of_play_in_he_final.pdf

https://engagingimagination.files.wordpress.com/2022/08/the_value_of_play_in_he_final.pdf

Towards a Pedagogy of Play.pdf

http://www.pz.harvard.edu/sites/default/files/Towards%20a%20Pedagogy%20of%20Play.pdf

For more information please reread.
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