Second Life as an Arts Education Environment

posted 4 Nov 2011, 23:01 by Jason Zagami   [ updated 4 Nov 2011, 23:10 ]
 Sunday, 7 December 2008


 Second Life as an Arts Education Environment


 Zagami, J. (2008). Second Life as an Arts Education Environment. In M. Docherty & D. Rosin (Ed.), CreateWorld 2008: The Art of Serious Play. The Serious Art of Play (pp. 3-8). Brisbane, QLD., Australia: Apple University Consortium Australia. Retrieved fromhttp://www.auc.edu.au/myfiles/uploads/Training/CW08/CW08_Proceedings.pdf 


 Zagami, J. (2008). Second Life as an Arts Education Environment [Presentation slides]. Retrieved fromhttp://www.slideshare.net/j.zagami/moodle-on-a-shoestring


 Carrington, A. (Producer). (2008, December 7). Second Life and Arts Education [Audio podcast]. Retrieved fromhttp://createworld2008.edublogs.org/


 While some students are engaging with online 3D virtual environments as creative social spaces, Virtual environments such as Second Life also provide opportunities to facilitate arts education in a flexible, connected and creative medium. Using a Second Life environment developed for Griffith University this study explored the use of a Second Life virtual environment to support the development of primary school arts education concepts. The study found that for some concepts, such as drama and dance, a virtual environment could assist in the development of these concepts, while for other concepts, such as visual arts; a more traditional environment achieved greater understanding of the concept.



  


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