Second Life as an Arts Education Environment

posted 4 Nov 2011, 23:01 by Jason Zagami   [ updated 4 Nov 2011, 23:10 ]
 Sunday, 7 December 2008

 Second Life as an Arts Education Environment

 Zagami, J. (2008). Second Life as an Arts Education Environment. In M. Docherty & D. Rosin (Ed.), CreateWorld 2008: The Art of Serious Play. The Serious Art of Play (pp. 3-8). Brisbane, QLD., Australia: Apple University Consortium Australia. Retrieved from 

 Zagami, J. (2008). Second Life as an Arts Education Environment [Presentation slides]. Retrieved from

 Carrington, A. (Producer). (2008, December 7). Second Life and Arts Education [Audio podcast]. Retrieved from

 While some students are engaging with online 3D virtual environments as creative social spaces, Virtual environments such as Second Life also provide opportunities to facilitate arts education in a flexible, connected and creative medium. Using a Second Life environment developed for Griffith University this study explored the use of a Second Life virtual environment to support the development of primary school arts education concepts. The study found that for some concepts, such as drama and dance, a virtual environment could assist in the development of these concepts, while for other concepts, such as visual arts; a more traditional environment achieved greater understanding of the concept.