This course provides students with an introduction to two of the eight key learning areas (The Arts and Technology), whilst also emphasising the possibilities that are made available to primary school children when teachers adopt an integrated approach to curriculum design and delivery.
In this course students acquire knowledge and skills in recognising, facilitating, evaluation and reporting on learning in and through The Arts and Technology, as well as in presenting views to different audiences using varied forms of communication. The focus of the course will be on creative, active, practical and imaginative ways of knowing, doing and communicating.
In relation to Arts Education, the five strands (Dance, Drama, Media, Music and the Visual Arts) will be addressed, with their common and discrete knowledge, theories, practices, processes, elements, concepts and forms being examined. The Arts have a focus on creative, active, practical and imaginative ways of knowing, doing and communicating.
Technology aims to empower students with an understanding of technology in its broad sense. The course interweaves strands of technology practice, information, materials and systems to develop design challenges that require responses in a diverse range of contexts – agriculture, business, communities, home and family, industry, leisure and recreation, and school.
This course aims to prepare students to address the challenges and opportunities provided by these two key learning areas in primary education and highlight the advantages of cross curricula integration.
After successfully completing this course you should be able to:
We will be using the 7601EDN2012 Yahoo group for course discussions.
In this course you will definitely need access to the following required texts:
Design and Technology for Children Author: Marilyn Fleer , Beverley Jane
Publisher: Pearson Education Australia
Edition: 3rd edition
Published: 21 March 2011
RRP inc. GST: $88.95
Textbook companion website http://www.pearson.com.au/wpsbridge/fleer/default.html
Publisher: Pearson Education Australia
Edition: 2nd Edition (or 3rd Edition)
RRP inc. GST: $76.95
8am -10am Thursdays in Building G30 Room 1.15
This course will be modelling the Flip Teaching approach in which it is necessary for you to complete readings and view a short presentation in preparation for each lecture. Lectures will focus on the Socratic Method in which you will be asked inquiry questions or to present a position between opposing viewpoints based on your preparation. The intent is to stimulate critical thinking and to illuminate ideas. The lecture and your responses during the lecture will be recorded and made available for later review to assist you in your assessment. While rather extreme, the movie The Paper Chase provides an example of the Socratic Method. Come prepared.
During the lecture you will be also questioned on your understanding of concepts using (Peer Instruction) ConcepTests that involve 1. lecturer posing questions based on your responses to pre-class readings; 2. reflecting on the questions; 3. committing to individual answers; 4. lecturer reviewing your responses; 5. discussing your thinking and answers with your peers; 6. committing again to individual answers; and finally, 7. lecturer again reviewing responses and deciding whether more explanation is needed before moving on to the next concept.
Each week we will focus on the concepts contained in a chapter from each of the required texts for the course.
Noon - 4pm Thursdays, 8am - Noon or 1pm - 5pm Fridays Building G31
Group 1 (Tutorial 15203 Thursday Noon - 4pm in G31 2.15)
Group 2 (Tutorial 15202 Thursday Noon - 4pm in G31 2.17)
Group 3 (Tutorial 15204 Friday 8am - Noon in G31 2.15)
Group 4 (Tutorial 15205 Friday 1pm - 5pm in G31 2.18)
Each week in tutorials you will undertake a series of technology and arts learning activities drawn from your texts to clarify your understanding of these concepts in a different context, you will also complete an integrated arts and technology activity*
Week 1: Repurposing*
Week 2: Bridging and towers*
Week 3: Making musical instruments*
Week 4: Claymation*
Week 5: Puppetry*
Week 6: Robotics*
Week 7: Virtual worlds*
Week 8: Lego kits - Wind Powered Devices*
Week 9: Augmented Reality*
You will undertake two tasks during this course to assist your learning and assess of how well you can:
The Research Task involves examination of the educational theories relevant to integration, assessment, arts education and technology education.
You will need access to the required texts for this course to effectively complete this task.
To meet these criteria you will Individually present an argument in essay format, supported by theory, for how you would teach arts education, technology education, and an integrated curriculum. This will demonstrate your understanding of the key concepts of integration, arts education and technology education.
The Curriculum Task involves examination of arts education and technology education curriculum and how this can be integrated, implemented and assessed. This will demonstrate your ability to apply the key concepts of integration, arts education and technology education to plan and assess an integrated arts and technology activity.
Assessment Bank item that integrates the Arts and Technology curriculum areas and in a group of up to 8, produce a video that demonstrates a moderation process for teachers calibrating and critiquing the tasks you have individually developed.
5 minute video
Online via Learning@Griffith with video hosted online (e.g. youtube)
Toys (that can taken apart and reassembled)
Recycled material (cardboard, plastic containers, tape, string, cloth, etc.) (Cricket Enclosure (2.07))
Paddle pop sticks, glue guns, elastics, straws (2.07)
Recycled material for making musical instruments (2.07)
Claymation material (plasticine, light boxes, lamps, sculpting tools, decorating material)
Cardboard (white and a selection of colours, sufficient size for backdrops)
Cameras (webcams, video and still) and cables (batteries charged)
Puppets and puppetry resources
Puppet creation materials (2.07)
One theatre in each tute room + three in 2.07
Visual arts - drawing, painting and modelling material (2.07)
Straws (200 per tute group)
Newspapers (5 papers per tute group)
Masking tape (2 rolls per tute group)
Costumes/props (dance) (2.07)
Robots (5 per tute group) - basic pre-builds + towers, usb cords. etc. Batteries charged.
Costuming material for robots - cloth, paper, etc.
Lego kits - wind powered devices
Industrial fans (1 per tute group)
Clay and sculpting tools (2.07)
Webcams (2.17 and 2.18)
(online) West Point Bridge Designer software (latest version) http://bridgecontest.usma.edu/download.htm (Public Domain for Educational Use - see website)
(CD) Lego Mindstorms NXT Software (OS X) Site License Number 2021670 (installed on lab computers)
(CD) NXT User Guide Disk (mirrored on lab computers)
(CD) 2009632 Resources Disk (mirrored on lab computers)
(CD) 2009628 Resources Disk (mirrored on lab computers)
(online) Second Life www.secondlife.com/support/downloads.php may require port access (Serverware) Browser installed on lab computers
(online) Quest Atlantis http://atlantis.crlt.indiana.edu/#61 (Serverware) Browser installed on lab computers
- Wombat Stew
- The Sea
- Sounds Great!
- Advance Australia Fair!
Praxis (Teaching) >