7601EDN (Retired 2012)



Integrated Curriculum and Assessment - Arts and Technology




This course provides students with an introduction to two of the eight key learning areas (The Arts and Technology), whilst also emphasising the possibilities that are made available to primary school children when teachers adopt an integrated approach to curriculum design and delivery. 

In this course students acquire knowledge and skills in recognising, facilitating, evaluation and reporting on learning in and through The Arts and Technology, as well as in presenting views to different audiences using varied forms of communication. The focus of the course will be on creative, active, practical and imaginative ways of knowing, doing and communicating.


Aims, Objectives & Graduate Attributes

Course Aims

A major focus of the course is ensuring that students acquire an understanding of the skills, knowledge and processes of the unique disciplines that make up these key learning areas, as well as developing the skills needed to develop quality learning experiences and assessment tools that connect these learning areas to each other.

In relation to Arts Education, the five strands (Dance, Drama, Media, Music and the Visual Arts) will be addressed, with their common and discrete knowledge, theories, practices, processes, elements, concepts and forms being examined. The Arts have a focus on creative, active, practical and imaginative ways of knowing, doing and communicating.

Technology aims to empower students with an understanding of technology in its broad sense. The course interweaves strands of technology practice, information, materials and systems to develop design challenges that require responses in a diverse range of contexts – agriculture, business, communities, home and family, industry, leisure and recreation, and school.

This course aims to prepare students to address the challenges and opportunities provided by these two key learning areas in primary education and highlight the advantages of cross curricula integration.

Learning Objectives

After successfully completing this course you should be able to:
  1. demonstrate an understanding of technology education, arts education, and integration with analysis, evaluation, interpretation and synthesis of a range of literature;
  2. design, create, facilitate and evaluate learning experiences that integrate arts education and technology education key learning areas; and
  3. engage as capable communicators and reflective practitioners in the fields of technology education and arts education as participants in productive professional teams.

Graduate Attributes

The course will contribute to Griffith University's aims to prepare graduates to be leaders in their fields by being:
  • Knowledgeable and Skilled in their Disciplines
  • Effective Communicators and Team Members
  • Innovative and Creative with Critical Judgement
  • Socially Responsible and Engaged in their Communities
  • Competent in Culturally Diverse and International Environments


Course Discussion

We will be using the 7601EDN2012 Yahoo group for course discussions.


Required Texts

In this course you will definitely need access to the following required texts:


Design and Technology for Children Author: Marilyn Fleer , Beverley Jane
Publisher: Pearson Education Australia
Edition: 3rd edition
ISBN: 9781442527843
Pages: 264
Published: 21 March 2011
Format: Paperback
RRP inc. GST: $88.95
http://www.pearson.com.au/Catalogue/TitleDetails.aspx?isbn=9781442527843


MMADD about the Arts: an introduction to primary arts education

Author: Deirdre Russell-Bowie
Publisher: Pearson Education Australia
Edition: 2nd Edition (or 3rd Edition)
ISBN: (9781442541092)
Pages: (371)
Published: (2012)
Format: Paperback
RRP inc. GST: $76.95
http://www.pearson.com.au/Catalogue/TitleDetails.aspx?isbn=9780733993053
http://wps.pearsoned.com.au/au_hss_russell_bowie_madd_intart_pri_2/98/25151/6438824.cw/index.html



Lectures

8am -10am Thursdays in Building G30 Room 1.15


This course will be modelling the Flip Teaching approach in which it is necessary for you to complete readings and view a short presentation in preparation for each lecture. Lectures will focus on the Socratic Method in which you will be asked inquiry questions or to present a position between opposing viewpoints based on your preparation. The intent is to stimulate critical thinking and to illuminate ideas. The lecture and your responses during the lecture will be recorded and made available for later review to assist you in your assessment. While rather extreme, the movie The Paper Chase provides an example of the Socratic Method. Come prepared.









During the lecture you will be also questioned on your understanding of concepts using (Peer Instruction) ConcepTests that involve 1. lecturer posing questions based on your responses to pre-class readings; 2. reflecting on the questions; 3. committing to individual answers; 4. lecturer reviewing your responses; 5. discussing your thinking and answers with your peers; 6. committing again to individual answers; and finally, 7. lecturer again reviewing responses and deciding whether more explanation is needed before moving on to the next concept.


You will complete a pre-lecture ConcepTest before each lecture and you should bring along a mobile phone to send SMS responses or another mobile device to access a website during the lecture to respond to ConcepTest questions posed during lectures.

Each week we will focus on the concepts contained in a chapter from each of the required texts for the course.


Week 1

1: The state of the arts
1: The nature of technology and technological knowledge



Week 2

2: The creative arts classroom
2: Children’s experiences of technology: futures thinking and designing for sustainability



Week 3

3: Music education

Week 4

4: Media education 
3: Technology education curriculum
4: Creativity and Design



Week 5

5: Visual arts education
6: Assessing children’s technological knowledge and capabilities




Week 6

6: Dance education 
7: Cooperative technological learning and biotechnology
Week 7

7: Drama education
8: Culturally-framed technology




Week 8

8: Integration and the arts
9: Teaching approaches: A framework for thinking about technology pedagogy




Week 9

9: Putting it all together: an introduction to programming in the arts 
10 :Project Approach: Engaging in technology holistically 


Lecture Recordings

Video (Mp4)

RSS Feed





Audio (Mp3)

RSS Feed

 





Tutorials

Noon - 4pm Thursdays, 8am - Noon or 1pm - 5pm Fridays Building G31

Group 1 (Tutorial 15203 Thursday Noon - 4pm in G31 2.15) 
Group 2 (Tutorial 15202 Thursday Noon - 4pm in G31 2.17)
Group 3 (Tutorial 15204 Friday 8am - Noon in G31 2.15) 
Group 4 (Tutorial 15205 Friday 1pm - 5pm in G31 2.18)

Each week in tutorials you will undertake a series of technology and arts learning activities drawn from your texts to clarify your understanding of these concepts in a different context, you will also complete an integrated arts and technology activity* 

Week 1: Repurposing*
Week 2: Bridging and towers*
Week 3: Making musical instruments*
Week 4: Claymation*
Week 5: Puppetry*
Week 6: Robotics*
Week 7: Virtual worlds*
Week 8: Lego kits - Wind Powered Devices*
Week 9: Augmented Reality*



Assessment (Learning Adventures)


You will undertake two tasks during this course to assist your learning and assess of how well you can:

  1. demonstrate an understanding of technology education, arts education, and integration with analysis, evaluation, interpretation and synthesis of a range of literature;
  2. design, create, facilitate and evaluate learning experiences that integrate arts education and technology education key learning areas; and
  3. engage as capable communicators and reflective practitioners in the fields of technology education and arts education as participants in productive professional teams.

Assessment Summary

Task   Due Date  Weighting Learning Objectives 
Research Task  26/03/2012 Week 5 5pm 40%    1
Curriculum Task 2/05/2012 Week 9 5pm 60%  2, 3


Learning Adventure 1: Research Task

The Research Task involves examination of the educational theories relevant to integration, assessment, arts education and technology education.

You will need access to the required texts for this course to effectively complete this task.

Criteria

  • Analysis, evaluation, interpretation and synthesis of a range of literature as it relates to technology education, arts education, and curriculum integration;
  • Understanding of curriculum integration;
  • Understanding of technology education; and
  • Understanding of arts education.

To meet these criteria you will Individually present an argument in essay format, supported by theory, for how you would teach arts education, technology education, and an integrated curriculum. This will demonstrate your understanding of the key concepts of integration, arts education and technology education.

2000 words

Submission    

Online via Learning@Griffith

Details

 

Learning Adventure 2: Curriculum Task

The Curriculum Task involves examination of arts education and technology education curriculum and how this can be integrated, implemented and assessed. This will demonstrate your ability to apply the key concepts of integration, arts education and technology education to plan and assess an integrated arts and technology activity.

You will need access to the QSA Assessment Bank to effectively complete this task. Registration can take up to a week to process.


Criteria

  • Design of learning experiences and other curriculum material that integrate arts education and technology education;
  • Creation of learning experiences and other curriculum material in technology education;
  • Creation of learning experiences and other curriculum material in arts education;
  • Evaluation and assessment of learning experiences that integrate arts education and technology education;
  • Engagement as capable communicators in the fields of technology education and arts education as participants in productive professional teams; and
  • Engagement as reflective practitioners as participants in productive professional teams.

To meet these criteria you will individually produce an Assessment Bank item that integrates the Arts and Technology curriculum areas and in a group of up to 8, produce a video that demonstrates a moderation process for teachers calibrating and critiquing the tasks you have individually developed.

2000 words
5 minute video

Submission   

Online via Learning@Griffith with video hosted online (e.g. youtube) 

Details




Course Resources 

(Students may ignore this section) 

Week 1
Toys (that can taken apart and reassembled)
Screwdrivers
Coloured pens
Paper
Recycled material (cardboard, plastic containers, tape, string, cloth, etc.) (Cricket Enclosure (2.07)) 

Week 2
Coloured pens
Paper
Paddle pop sticks, glue guns, elastics, straws (2.07)

Week 3
Musical instruments
Storybooks
Recycled material for making musical instruments (2.07)

Week 4
Claymation material (plasticine, light boxes, lamps, sculpting tools, decorating material)
Coloured pens
Cardboard (white and a selection of colours, sufficient size for backdrops)
Cameras (webcams, video and still) and cables (batteries charged)

Week 5
Puppets and puppetry resources
Puppet creation materials (2.07)
One theatre in each tute room + three in 2.07
Children books
Visual arts - drawing, painting and modelling material (2.07)

Week 6
Straws (200 per tute group)
Newspapers (5 papers per tute group)
Masking tape (2 rolls per tute group)
Costumes/props (dance) (2.07)
Robots (5 per tute group) - basic pre-builds + towers, usb cords. etc. Batteries charged.
Costuming material for robots - cloth, paper, etc.

Week 7
Costumes/props (drama)

Week 8
Lego kits - wind powered devices
Industrial fans (1 per tute group)
Gladwrap
Garbage bags
Tape

Week 9
Clay and sculpting tools (2.07)
Australiana
Webcams (2.17 and 2.18)
Musical instruments

Course Software

(online) West Point Bridge Designer software (latest version) http://bridgecontest.usma.edu/download.htm (Public Domain for Educational Use - see website)
(CD) Lego Mindstorms NXT Software (OS X) Site License Number 2021670 (installed on lab computers)
(CD) NXT User Guide Disk (mirrored on lab computers)
(CD) 2009632 Resources Disk  (mirrored on lab computers)
(CD) 2009628 Resources Disk  (mirrored on lab computers)
(online) Second Life www.secondlife.com/support/downloads.php   may require port access (Serverware) Browser installed on lab computers
(online) Quest Atlantis http://atlantis.crlt.indiana.edu/#61 (Serverware) Browser installed on lab computers


Activity Contexts

- I am Me 
- Wombat Stew 
- Transport 
- The Sea 
- Sounds Great! 
- Advance Australia Fair!