ET6 Activities




ET6 Visual Programming and Digital Storytelling




There’s an old story about the person who wished his computer were as easy to use as his telephone. That wish has come true, since I no longer know how to use my telephone."


— Bjarne Stroustrup











To assist in understanding the concepts and research presented in this module, various activities of increasing demand and complexity are provided.

Level 1 (Quiz Activity)
Level 2  (Completion Activity)
Level 3  (Learning Activity)
Level 4 (Advanced Activity)
Level 5 (Research Activity)
Level 6 (RHD Activity)












Level 1 (Quiz Activity)



Visual Programming and Digital Storytelling Quiz


You should study in detail the Visual Programming and Digital Storytelling module before completing the quiz.


Outstanding Very High High Satisfactory Close Fail Fail Abject Fail
 5.00 - 4.25 4.24 -3.75 3.74 - 3.25 3.24 - 2.50  2.49 - 2.25 2.24 - 1.25         1.24 - 0.00
 100% - 85%         84% - 75% 74% - 65% 64% - 50% 49% - 45% 44% - 25% 24% - 0%

85% of questions answered correctly.

75% of questions answered correctly.
 
65% of questions answered correctly.

50% of questions answered correctly.

45% of questions answered correctly. 

25% of questions answered correctly.

<25% of questions answered correctly. 

To complete your quiz go to the Learning@Griffith course website and the select ET6 Quiz.

You may only attempt a quiz once and the first six quizzes attempted will be used to determine their contribution to your Log of Learning Activities. 



Level 2 (Completion Activity)



Voicethread or Animoto story


Create a digital story in Voicethread or Animoto. It should:
  1. Have at least 5 elements/pages.
  2. Tell a story/narrative.
  3. Include images.
  4. Include some audio/music.
  5. Include a video clip/recording.


Outstanding Very High High Satisfactory Close Fail Fail Abject Fail
 5.00 - 4.25 4.24 -3.75 3.74 - 3.25 3.24 - 2.50  2.49 - 2.25 2.24 - 1.25         1.24 - 0.00
 100% - 85%         84% - 75% 74% - 65% 64% - 50% 49% - 45% 44% - 25% 24% - 0%

All five elements evidenced.

Four elements evidenced.
 
Three elements evidenced.

Two elements evidenced. 

One element evidenced. 

A partial element evidenced.

No element evidenced. 


To submit your completion activity, choose one of the Level 2 Completion Activity tasks on Learning@Griffith, and include a link to your public digital story when submitting your assignment. 



Level 3 (Learning Activity)



Create an animated story or claymation

Using animation software create an animated software or claymation of an educational topic or story of your choice (3-7 minutes). (equivalent to 700 words).

You should aim to interpret an educational topic and how concepts can be communicated through animation. A satisfactory standard can be achieved by creating an animated story, however High, Very High and Outstanding standards will not be achieved unless insight is shown into the development of narrative/drama/interest that focuses student attention of understanding key concepts. This will be assisted by reading deeply into the module text, examples, and further reading into the use of digital storytelling and video based instruction.

You can present your digital story via a public youtube clip or using the public presentation tools of online animation software. (max 7 minutes of video).

Your digital story will be assessed against the following criteria: 

 Outstanding Very High High Satisfactory Close Fail Fail Abject Fail
 15 - 12.75 12.74 -11.25 11.24 - 9.75 9.74 - 7.50  7.49 - 6.75 6.74 - 3.75       3.74 - 0.00
 100% - 85%         84% - 75% 74% - 65% 64% - 50% 49% - 45% 44% - 25% 24% - 0%
Analytical ability in analysing an educational concept and creating a digital story to explain the concept at an exceptionally high standard.Analytical ability in analysing an educational concept and creating a digital story to explain the concept at a very high standard.Analytical ability in analysing an educational concept and creating a digital story to explain the concept at a good standard. Analytical ability in analysing an educational concept and creating a digital story to explain the concept at a satisfactory standard.  Analytical ability in analysing an educational concept and creating a digital story to explain the concept at unsatisfactory quality but close to a satisfactory standard.Analytical ability in analysing an educational concept and creating a digital story to explain the concept  at unsatisfactory standard.Analytical ability inanalysing an educational concept and creating a digital story to explain the concept  at a significantly unsatisfactory standard.
Interpretive ability in using digital storytelling techniques in meaningful ways at an exceptionally high standard.Interpretive  ability in using digital storytelling techniques in meaningful ways at a very high standard.Interpretive ability in using digital storytelling techniques in meaningful ways at a good standard.Interpretive ability in using digital storytelling techniques in meaningful ways at a satisfactory standard.Interpretive ability in using digital storytelling techniques in meaningful ways at unsatisfactory quality but close to a satisfactory standard.Interpretive ability in using digital storytelling techniques in meaningful ways at unsatisfactory standard.Interpretive ability in using digital storytelling techniques in meaningful ways at a significantly unsatisfactory standard.
Articulation and presentation of a digital story at exceptionally high quality.Articulation and presentation of a digital story at  very high quality.Articulation and presentation of a digital story of a good quality. Articulation and presentation of a digital story of a standard quality.Articulation and presentation of a digital story of unsatisfactory quality but close to a satisfactory standard.Articulation and presentation of a digital story of unsatisfactory quality.Articulation and presentation of a digital story of significantly unsatisfactory quality.

To submit your learning activity, choose one of the Level 3 Learning Activity tasks on Learning@Griffith, place a link to your digital story (as a youtube clip or digital story presentation tools) into the comment section when submitting your assignment. Remember to ensure that you have made your digital story public.




Level 4 (Advanced Activity)



Educational Programming

Create an educational activity involving students using a computer program to solve a problem  (equivalent to 1100 words).

The task involves describing an educational problem for students to solve using a programming language. Why you chose this problem and the learning outcomes students should achieve from completing the problem should be clearly described/defined as well as what criteria you would employ to assess this learning. (600). Then you should show a programming solution to this problem including all code and a successfully running solution. This should be submitted as a narrated screen recording saved to Youtube of up to 5 minutes in length. 

Your programming problem and solution will be assessed against the following criteria: 

 Outstanding Very High High Satisfactory Close Fail Fail Abject Fail
 15 - 12.75 12.74 -11.25 11.24 - 9.75 9.74 - 7.50  7.49 - 6.75 6.74 - 3.75         3.74 - 0.00
 100% - 85%         84% - 75% 74% - 65% 64% - 50% 49% - 45% 44% - 25% 24% - 0%
Interpretive and analytical ability in detailing a problem to be solved at an exceptionally high standard.Interpretive and analytical ability in detailing a problem to be solved at a very high standard.Interpretive and analytical ability in detailing a problem to be solved at a good standard. Interpretive and analytical ability in detailing a problem to be solved at a satisfactory standard.  Interpretive and analytical ability in detailing a problem to be solved at unsatisfactory quality but close to a satisfactory standard.Interpretive and analytical ability in detailing a problem to be solved at unsatisfactory standard.Interpretive and analytical ability in adetailing a problem to be solved at a significantly unsatisfactory standard.
Interpretive and analytical ability in describing student learning and how this will be assessed  at an exceptionally high standard.
Interpretive and analytical ability in describing student learning and how this will be assessed at a very high standard.Interpretive and analytical ability in describing student learning and how this will be assessed  at a good standard.Interpretive and analytical ability in describing student learning and how this will be assessed  at a satisfactory standard.  Interpretive and analytical ability in describing student learning and how this will be assessed  at unsatisfactory quality but close to a satisfactory standard.Interpretive and analytical ability in describing student learning and how this will be assessed at unsatisfactory standard.Interpretive and analytical ability in describing student learning and how this will be assessed at a significantly unsatisfactory standard.
Intellectual initiative in using a programming language to solve a problem at an exceptionally high standard.Intellectual initiative in using a programming language to solve a problem at a very high standard.Intellectual initiative in using a programming language to solve a problem at a good standard.Intellectual initiative in using a programming language to solve a problem at a satisfactory standard.  Intellectual initiative in using a programming language to solve a problem at an unsatisfactory standard but close to a satisfactory standard.Intellectual initiative in using a programming language to solve a problem at anunsatisfactory standard.Intellectual initiative in using a programming language to solve a problem at a significantly unsatisfactory standard.
Intellectual initiative in using programming to engage and challenge students at an exceptionally high standard.Intellectual initiative in using programming to engage and challenge students  at a very high standard.Intellectual initiative in using programming to engage and challenge students at a good standard.Intellectual initiative in using programming to engage and challenge students at a satisfactory standard.  Intellectual initiative in using programming to engage and challenge students at an unsatisfactory standard but close to a satisfactory standard.Intellectual initiative in using programming to engage and challenge students at an unsatisfactory standard.Intellectual initiative in using programming to engage and challenge students at a significantly unsatisfactory standard.
Articulation and presentation of documentation and screen recording of exceptionally high quality.Articulation and presentation of documentation and screen recording of very high quality.Articulation and presentation of documentation and screen recording of good quality. Articulation and presentation of documentation and screen recording of standard quality.Articulation and presentation of documentation and screen recording of  unsatisfactory quality but close to a satisfactory standard.Articulation and presentation of documentation and screen recording of  unsatisfactory quality.Articulation and presentation of documentation and screen recording of  significantly unsatisfactory quality.



To submit your Advanced Learning Activity, choose the Level 4 Learning Activity task on Learning@Griffith, then attach and submit your documentation as a shared Google document and a link to a public youtube clip of your narrated screen recording.




Level 5 (Research Activity)







Level 6 (RHD Activity)






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