ET2 Activities




ET2 Educational Gaming




We do not stop playing because we grow old, we grow old because we stop playing!” 

― Benjamin Franklin













To assist in understanding the concepts and research presented in this module, various activities of increasing demand and complexity are provided.

Level 1 (Quiz Activity)
Level 2  (Completion Activity)
Level 3  (Learning Activity)
Level 4 (Advanced Activity)
Level 5 (Research Activity)
Level 6 (RHD Activity)













Level 1 (Quiz Activity)



Educational gaming Quiz


You should study in detail the Educational Gaming module before completing the quiz.


Outstanding Very High High Satisfactory Close Fail Fail Abject Fail
 5.00 - 4.25 4.24 -3.75 3.74 - 3.25 3.24 - 2.50  2.49 - 2.25 2.24 - 1.25         1.24 - 0.00
 100% - 85%         84% - 75% 74% - 65% 64% - 50% 49% - 45% 44% - 25% 24% - 0%

85% of questions answered correctly.

75% of questions answered correctly.
 
65% of questions answered correctly.

50% of questions answered correctly.

45% of questions answered correctly. 

25% of questions answered correctly.

<25% of questions answered correctly. 

To complete your quiz go to the Learning@Griffith course website and the select ET2 Quiz.

You may only attempt a quiz once and the first six quizzes attempted will be used to determine their contribution to your Log of Learning Activities. 



Level 2 (Completion Activity)



Game Analysis


Play an educational game and describe the educational benefits from students playing the game. It should:
  1. Name the game;
  2. Describe the game;
  3. Identify the game type;
  4. Describe an educational benefit; and
  5. Play the game to completion of a stage/level.


Outstanding Very High High Satisfactory Close Fail Fail Abject Fail
 5.00 - 4.25 4.24 -3.75 3.74 - 3.25 3.24 - 2.50  2.49 - 2.25 2.24 - 1.25         1.24 - 0.00
 100% - 85%         84% - 75% 74% - 65% 64% - 50% 49% - 45% 44% - 25% 24% - 0%

All five elements evidenced.

Four elements evidenced.
 
Three elements evidenced.

Two elements evidenced. 

One element evidenced. 

A partial element evidenced.

No element evidenced. 


To submit your completion activity, choose one of the Level 2 Completion Activity tasks on Learning@Griffith, and attach a link to a public youtube video (max 2 minutes) showing your gameplay, narrated with your description and educational benefit when submitting your assignment. 



Level 3 (Learning Activity)



Minecraft or Portal educational activity

Using the Minecraft or Portal game environments, develop and demonstrate and educational activity that could be used with students. Submitted as an annotated video (max 7minutes).

You should aim to analyse the game environment for its educational potential, interpret and research the educational uses this environment can be put to, and demonstrate the educational use of the game environment. 

A satisfactory standard can be achieved by demonstrating the game environment, however High, Very High and Outstanding standards will not be achieved unless insight is shown into the complex educational uses of the environment and the gameplay elements that make this effective. This will be assisted by reading deeply into the module text, examples, and further reading into educational gaming.

You will present an annotated video explaining the educational use of the game environment (max 7 minutes).

Your video will be assessed against the following criteria: 

 Outstanding Very High High Satisfactory Close Fail Fail Abject Fail
 15 - 12.75 12.74 -11.25 11.24 - 9.75 9.74 - 7.50  7.49 - 6.75 6.74 - 3.75       3.74 - 0.00
 100% - 85%         84% - 75% 74% - 65% 64% - 50% 49% - 45% 44% - 25% 24% - 0%
Analytical ability in analysing the game environment at an exceptionally high standard.Analytical ability in analysing  the game environment at a very high standard.Analytical ability in analysing  the game environment at a good standard. Analytical ability in analysing  the game environment at a satisfactory standard.  Analytical ability in analysing the game environment at unsatisfactory quality but close to a satisfactory standard.Analytical ability in analysing  the game environment at unsatisfactory standard.Analytical ability in analysing the game environment at a significantly unsatisfactory standard.
Interpretive ability and research into educational application of the environment at an exceptionally high standard.Interpretive  ability  and research into educational application  at a very high standard.Interpretive ability  and research into educational application of the environment  at a good standard.Interpretive ability  and research into educational application of the environment at a satisfactory standard.Interpretive ability  and research into educational application of the environment at unsatisfactory quality but close to a satisfactory standard.Interpretive ability  and research into educational application of the environment  at unsatisfactory standard.Interpretive ability  and research into educational application of the environment at a significantly unsatisfactory standard.
Articulation and presentation of the educational use of the environment at exceptionally high quality.Articulation and presentation of the educational use of the environment  at  very high quality.Articulation and presentation of the educational use of the environment of a good quality. Articulation and presentation of the educational use of the environment  of a standard quality.Articulation and presentation ofthe educational use of the environment of unsatisfactory quality but close to a satisfactory standard.Articulation and presentation the educational use of the environment  of unsatisfactory quality.Articulation and presentation of the educational use of the environment of significantly unsatisfactory quality.

To submit your learning activity, choose one of the Level 3 Learning Activity tasks on Learning@Griffith, place a link to your youtube video into the comment section when submitting your assignment. Remember to ensure that you have made your video public.




Level 4 (Advanced Activity)



Educational Game


Create an educational computer game using a tool such as Sploder, Game Salad, Pygame, RPGMaker, GameMaker, Scratch, Kodu, Unity, etc. The game must have a clear education outcome that is enhanced through the game. Submitted as an annotated video (max 11 minutes).

Your interpretation and analysis of what the game engine can achieve, your interpretation and analysis of gameplay techniques, your initiative in applying these techniques to achieve an educational outcome; and articulation and presentation of your process and solution, will be assessed against the following criteria:  


 Outstanding Very High High Satisfactory Close Fail Fail Abject Fail
 15 - 12.75 12.74 -11.25 11.24 - 9.75 9.74 - 7.50  7.49 - 6.75 6.74 - 3.75         3.74 - 0.00
 100% - 85%         84% - 75% 74% - 65% 64% - 50% 49% - 45% 44% - 25% 24% - 0%
Interpretive and analytical ability in analysing game development engine options at an exceptionally high standard.Interpretive and analytical ability in analysing game development engine options at a very high standard.Interpretive and analytical ability in analysing game development engine options at a good standard. Interpretive and analytical ability in analysing game development engine options at a satisfactory standard.  Interpretive and analytical ability in analysing game development engine options at unsatisfactory quality but close to a satisfactory standard.Interpretive and analytical ability in analysing game development engine options at unsatisfactory standard.Interpretive and analytical ability inanalysing game development engine options  at a significantly unsatisfactory standard.
Interpretive and analytical ability in integrating gameplay techniques at an exceptionally high standard.
Interpretive and analytical ability in integrating gameplay techniques  at a very high standard.Interpretive and analytical ability in integrating gameplay techniques at a good standard.Interpretive and analytical ability in gameplay techniques in meaningful ways  at a satisfactory standard.  Interpretive and analytical ability in integrating gameplay techniques at unsatisfactory quality but close to a satisfactory standard.Interpretive and analytical ability in integrating gameplay techniques at unsatisfactory standard.Interpretive and analytical ability in cintegrating gameplay techniques at a significantly unsatisfactory standard.
Intellectual initiative in using a game to achieve an educational outcome at an exceptionally high standard.Intellectual initiative in using a game to achieve an educational outcome at a very high standard.Intellectual initiative in using a game to achieve an educational outcome at a good standard.Intellectual initiative in using a game to achieve an educational outcome at a satisfactory standard.  Intellectual initiative in using a game to achieve an educational outcome at an unsatisfactory standard but close to a satisfactory standard.Intellectual initiative in using a game to achieve an educational outcome at anunsatisfactory standard.Intellectual initiative in using a game to achieve an educational outcome at a significantly unsatisfactory standard.
Articulation and presentation of a game of exceptionally high quality.Articulation and presentation of a game of very high quality.Articulation and presentation of a game of good quality. Articulation and presentation of a game of standard quality.Articulation and presentation of a game of  unsatisfactory quality but close to a satisfactory standard.Articulation and presentation of a game of  unsatisfactory quality.Articulation and presentation of a game of  significantly unsatisfactory quality.



To submit your Advanced Learning Activity, choose the Level 4 Learning Activity task on Learning@Griffith, then submit a link to a public youtube video that details the development of your game, the gameplay techniques used, how it meets an educational outcome, the game engine options used, and video of the gameplay (Max 11 minutes).




Level 5 (Research Activity)







Level 6 (RHD Activity)






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