2013/2139EDN (retired 2013)





Technology Education






Welcome to Technology Education. This course is intended to provide you with an understanding of and capability in teaching the Design and Technology curriculum area. It will deal with the nature of technology and technological literacy, deal with the development of technology nationally as well as the structure of the learning at State level, engage you in practical activities intended to provide you with technological capabilities of direct relevance to the teaching of the area, and deal with resources, safety and the organisation of the curriculum, including assessment.




Aims, Objectives & Graduate Attributes

Course Aims

This course aims to prepare students to teach the Design and Technology curriculum area with a focus on creativity, problem solving and project based learning in a student centred and ICT enhanced learning environment.

Learning Objectives

Upon successful completion of this course students should be able to:
  1. demonstrate knowledge and understanding of the key concepts in design & technology education, including appropriate literacy and numeracy content; 

  2. create design challenges appropriate for the different learning levels;

  3. use creative design processes to investigate and solve real-world problems;

  4. create resources and environments that will assist in teaching design & technology in schools; and

  5. develop engaging and flexible learning experiences in project based, student centred, ICT enhanced environments.

Graduate Attributes

The course will contribute to Griffith University's aims to prepare graduates to be leaders in their fields by being:
  • Knowledgeable and Skilled in their Disciplines;

  • Effective Communicators and Team Members;

  • Innovative and Creative with Critical Judgement;

  • Socially Responsible and Engaged in their Communities; and

  • Competent in Culturally Diverse and International Environments.


Course Discussion

We will be using the 2139EDN2012 group for course discussions. https://groups.google.com/group/2139edn2012?hl=en


Required Texts

In this course you will definitely need access to the following required texts:


Design and Technology for Children Author: Marilyn Fleer , Beverley Jane
Publisher: Pearson Education Australia
Edition: 3rd edition
ISBN: 9781442527843
Pages: 264
Published: 21 March 2011
Format: Paperback
RRP inc. GST: $88.95
http://www.pearson.com.au/Catalogue/TitleDetails.aspx?isbn=9781442527843




Lectures & Tutorials


   Lectures  Tutorials
 Week 1  Lecture 1  No tutorials this week
 Week 2  Lecture 2  Module 1
 Week 3  Lecture 3  Module 2
 Week 4  Lecture 4  Module 3
 Week 5  Lecture 5  Module 4
 Week 6  Lecture 6  LA 1 presentations
 Week 7  Lecture 7  LA 1 presentations
 Week 8  Lecture 8  Module 5
 Week 9  Lecture 9  Module 6
 Break  Break  Break
 Week 10  No lecture this week  No tutorial this week
 Week 11  No lecture this week  LA2 presentations
 Week 12  No lecture this week  LA2 presentations
 Week 13  No lecture this week  LA2 presentations

Lecture Recordings


Lecture Recordings

Video (Mp4)

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Tutorials


Each module you will undertake a series of technology learning activities drawn from your texts to clarify your understanding of these concepts in a different context, you will also complete design challenges 

Module 1 - Nature of technology: Toy deconstruction, Cricket enclosure, Costumes
Module 2 - Design Challenges: Bridges, Lego racers, Paper planes
Module 3 - Curriculum: Digital storytelling, Puppetry, Claymation, Machimina 
Module 4 - Creativity: Lego robotics - moon base, Beebots, Scratch, Alice
Module 5 - Assessment and Collaboration: Cubbies/shelters, Towers, Ice cream 
Module 6 - Teaching approaches: sketchup - 3D printer and Augmented Reality



Assessment (Learning Adventures)


Learning Adventure 1

DESIGN TASK

Weighting: 40%
Requirement: 2500 words
Date due: Week 6 tutorial for Presentations, Week 7 Friday 5pm for Design Log
Submission: Online via Learning@Griffith

You will develop three design challenges and solutions, presenting these to your peers.

Details


Example tasks include

rough shelters 

school bag 

emergency boat

3 seater couch
 
games arcade 

Learning Adventure 2

 TECHNOLOGY UNIT

Weighting: 60%
Requirement: 2500 words
Date due: Week 11 tutorial for presentations, Week 13 Friday 5pm for Unit Plan
Submission: Online via Learning@Griffith

You will develop a technology unit of work, two detailed lesson plans, and present these to your peers.

Details

Example units ideas include

space unit (robotics moon experience, bottle rockets, space camp, etc.) 
theme park unit (roller-coaster, water slides, amusements, etc.)
natural disaster unit (seismograph, wind speed, tsunami detector, warning siren, etc.) 
medieval unit (catapults, castle, drawbridge, armour, heraldry etc.)
survival unit (shelter, food, water, cloths, compass etc.)






































Course Resources 

(Students may ignore this section) 

Week 1







Google Moderator

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Wk 2
Wk 10

1, 2 formative challenges
3, 4, 5 mini challenges

6-7 presentation

8 formative lesson
9, 10 mini lessons
11-13 presentations


Design Challenges each week

1 - Nature of technology: toy deconstruction, cricket enclosure, costumes
2 - Design Challenges: Bridges, Lego racers, paper planes
3 - Curriculum: digital storytelling, puppetry, claymation, machimina 
4 - Creativity: robotics - moon base, Beebots, scratch, Alice
5 - Assessment and Collaboration: cubbies/shelters, towers, ice cream 
6 - Teaching approaches: sketchup - 3D printer and AR


icecream 
fashion parade (garbage bags)

paper planes


Ice cream 

1 tablespoon sugar
1/2 cup milk or half & half
1/4 teaspoon vanilla
6 tablespoons rock salt
1 pint-size plastic food storage bag (e.g., Ziploc)
1 gallon-size plastic food storage bag
Ice cubes
Fill the large bag half full of ice, and add the rock salt. Seal the bag.
Put milk, vanilla, and sugar into the small bag, and seal it.
Place the small bag inside the large one, and seal it again carefully.
Shake until the mixture is ice cream, which takes about 5 minutes.
Wipe off the top of the small bag, then open it carefully. Enjoy!











complete one design challenge and present to class (or suggest your own)

rough shelter (cardboard and plastic bags)
school bag (cardboard and plastic bags)
emergency boat (cardboard and plastic and bags)
3 seater couch (cardboard and plastic and bags)
games arcade (cardboard and plastic and bags)


choose one from the list to present to class (or suggest your own)

space unit (robotics moon experience, bottle rockets, 
musical instruments
theme park unit (rollercoaster, water slides, 
natural disaster unit (seismograph, wind speed, tsunami detector, warning siren, etc.) 
medieval unit (catapults, castle, drawbridge, armour, heraldry,  etc.)
survival unit (shelter, food, water, cloths, compass, etc.)
F1 racer 
ice cream (packaging, drip time, taste, consistency of product, 



sketchup


Alice
Scratch



puppetry
robotics
claymation
scratch
AR
Virtual Worlds
3D printer


(online) West Point Bridge Designer software  http://bridgecontest.usma.edu/download.htm (Public Domain for Educational Use)

(CD) Lego Mindstorms NXT Software (OS X) Commercial Site License 
(CD) NXT User Guide Disk
(CD) 2009632 Resources Disk
(CD) 2009628 Resources Disk
 
(CD) Focus on Bee-Bot Lesson Activities 1 software (CD) (Win) Commercial Site License in G31 and 2.18)

(online) Second Life www.secondlife.com/support/downloads.php   (Serverware)

(online) Quest Atlantis Remixed http://atlantisremixed.org/#61 (Serverware)

Google Sketchup http://sketchup.google.com/ (online) 


3D printer software http://replicat.org/ (online)

Alice http://www.alice.org/ (online) 

Scratch http://scratch.mit.edu/ (online)